Templar Battleforce Wiki
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Overview A static flamethrower turret deployed by an Engineer in an adjacent tile indicated by the green circle; it can not be placed on a tile containing a railing/barrier or similar obstacle (white X). If you try to do this the turret will be placed in the next available tile in that direction. This results in situations where you gain deployment range on the talent and the turret is placed in an advantageous position, which can be used to tactical effect.

Turretplacement.png

The majority of the turret's profile stats are directly linked to the Engineering skill of the Engineer who deploys it. At level 7 and higher it is equivalent to an immobile templar with a level 5 flamethrower.

Compared to the Sentry Turret, the Pyro Turret is easier to destroy due to its lower armour deflection and shorter range of engagement. However, it has a natural resistance to fire based attacks (useful vs human cultists and Narvidians), an increased chance to deal critical damage, can render large areas of terrain dangerous, and it leaves a fireball behind should it be destroyed.

Skill Features[]

Cost: 3 AP & 30 Heat

Number of Turrets available on deployment: 2

Maximum number of turrets permitted (both types): 4 or 6 (mission dependent).

Additional turrets may be acquired from a tactical point at a cost of 200 SP for two multiple resupplies may be purchased at once. The Engineer must be within 6 tiles of a tactical point in order to use the resupply ordnance.

The turret has an experience level equal to that of a new recruit. This only affects the amount of HP it has by a small degree.

Stats[]

Fortitude: 4 + (Engineering/2) [Max 12]

Willpower: 1 + (Engineering/2) [Max 9]

Focus: 2 + Engineer's Focus [max 16]

Strength: 3 + (Engineering/3) [Max 8]

Quickness: 3 + (Engineering/3) [Max 8]

HP: 60 + (6 x Fortitude) +1 per experience level.

Gunnery: 4 + Engineering [Max 16]

Warrior: 1

Tactics: 2

Evasion: 2

Talents

Firestorm: Level equal to turret talent level. Talent performance is weaker than a Hydra's Hellstorm talent of the same level with -2 Accuracy, -3 Fire Damage and no critical hit chance.

Napalm Wave: Level equal to turret talent level. The number of charges is linked to talent level. Talent performance is comparable to a Hydra's Napalm Charge talent of the same level with +2% critical hit chance for a smaller area of effect (3x3 cap).

The number of enemy hit in a single turn by Napalm Wave is linked to the turret's tactics stat: 2.

Equipment

Turrets have pre-selected equipment whose performance can be found by selecting the load-out details once a turret is deployed.

Level Armour Deflection % Fire Res Range Accuracy Damage Penetration % Fire Damage Critical Hit % gain Napalm Charges
1 30 32 8 4 3 31-46 16 10 4 4
2 34 32 14 4 3 31-46 16 10 4 4
3 34 32 14 4 4 33-48 18 16 6 5
4 38 36 20 4 4 33-48 18 16 6 5
5 38 36 20 4 5 39-54 20 22 10 6
6 40 36 26 4 5 39-54 20 22 10 6
7 40 36 26 4 6 45-60 20 28 14 7
8 44 40 32 4 6 45-60 20 28 14 7
9 44 40 32 4 7 47-62 20 36 18 9
10 44 40 32 5 9 49-64 22 44 22 10

Note:

In game description for level 4 armour is Flameweave plating. Accessing the load out details shows it is Ashplate, which is also used by the level 5 turret.

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