Templar Battleforce Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Related Games
Star Traders Wiki
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Templar Battleforce Wiki
106
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Related Games
Star Traders Wiki
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Heat
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Heat
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Overview == Whenever a Templar takes an action (such as attacking, buffing, moving) his/her Leviathan battle suit generates '''Heat'''. Every turn, this heat is reduced by an amount dependent on several factors. If a templar's heat surpasses their maximum heat threshold (typically 100 points of heat), they begin to suffer damage every turn. The templar maximum heat threshold may be increased by certain equipment and buffs which will allow a templar to safely operate at a higher temperature. If a Templar reaches or surpasses 256% of their base Heat (including modifiers) their suit will suffer a critical shutdown and his or her AP and MP are both set to 0 until the temperature drops below 256% Heat. == Mechanics == === Overheating Damage and Willpower === When a Templar's suit exceeds their maximum heat threshold (usually 100) he or she will suffer 1d12 damage at the end of their turn. If the suit exceeds double the threshold, he or she will suffer 1d16 damage at the end of their turn. This damage is reduced by a roll from the templar's [[attributes|Willpower]]. If a Templar were to have 6 Willpower, have 140 Heat, and an unmodified heat threshold of 100, he or she would take 1d12 - 1d6 damage (but never dealing negative damage) at the end of his or her turn, unless the heat is removed by an Engineer's skill. === Heat Reduction === The Leviathan armor suit dissipates thermal energy via heat sinks. The heat sinks will continuously vent heat out of and away from the battle suit. The efficiency of these heat sinks is dependent on [[difficulty]]: * '''Easy''': Burn off 18 Heat per turn * '''Normal''': Burn off 16 Heat per turn * '''Demanding''': Burn off 15 Heat per turn * '''Hard''': Burn off 14 Heat per turn * '''Brutal''': Burn off 13 Heat per turn * '''Nightmare''': Burn off 12 Heat per turn * '''Ironman''': Burn off 10 Heat per turn Heat reduction is more significantly reduced by inactivity. Unused [[MP]] grants heat reduction at the end of the turn. MP gained via buffs and special gear will not contribute to this extra reduction. The efficiency of heat vents while stationary is also difficulty dependent: * '''Easy & Normal''': Burn off 4 Heat per MP * '''Demanding, Hard''': Burn off 3 Heat per MP * '''Brutal, Nightmare & Ironman''': Burn off 2 Heat per MP ''e.g Scout (6MP) on easy with +3MP from Overdrive, has moved 3 squares. Assuming no other actions are taken that turn the Scout will burn 30 heat: 18(base) + (4 x 3 (unused core MP)). The bonus MP are used last when moving, hence 42 heat burn off requires complete inactivity.'' == Managing Heat == === Talents that reduce Heat or increase Max Heat === * [[Engineer]]'s talent [[Heat Sink]] reduces heat from a single target. Can be cast multiple times per turn on the same templar. * Engineer's talent [[Engineer#Manual Vent|Manual Vent]] reduces heat from a group of templars and lowers their MP by 3, further reducing heat over time. * [[Neptune]]'s talent [[Neptune#Full-Vent|Full-Vent]] reduces heat from the Neptune him/herself and lowers MP by 2, further reducing heat over time. * [[Hydra]]'s talent [[Hydra#Redline Reactor|Redline Reactor]] increases the maximum heat capacity and fire damage of the templar for 4 turns. This delays the penalties, so as to give the templar time to cool down. === Talents, Armor and Gear that lower MP === Whenever a Templar wears armor, equips gear or is affected by a buff that causes a loss to MP, he or she gains an advantage in burning off heat. This is because those lost MP are unavailable for movement, but are still available for heat reduction. Furthermore, these hidden MP are counted twice for reducing heat. Example: Playing on Hard difficulty with a Templar wearing armor that reduces MP by 1 (in exchange for defensive capabilities) that sits idle (or even maintains an [[Overwatch]] panel from a previous turn) for a single turn would burn: 14 (baseline) + 5 * 3 (MP unspent) + 1 * 3 * 2 (hidden MP unspent) = 35 Heat. ==== Talents lowering MP ==== * [[Engineer]]'s [[Engineer#Fortify Position|Fortify Position]] reduces MP by 1-2 depending on talent level. * Flame-Tank [[Engineer]]'s [[Engineer#Manual Vent|Manual Vent]] reduces MP by 3. * [[Scout]]'s [[Scout#Field of Focus|Field of Focus]] reduces MP by 1-4 depending on talent level. * [[Neptune]]'s [[Neptune#Full-Vent|Full-Vent]] reduces MP by 2. * [[Paladin]]'s [[Paladin#War Machine|War Machine]] reduces MP by 1-2 depending on talent level. * [[Berserker]]'s [[Berserker#Battle-Lock|Battle-Lock]] reduces MP by 2-3 depending on talent level. ==== Armor lowering MP ==== [[Infantry Armor]] ([[Soldier]], [[Engineer]]) * [[Armors#Density-Plated Leviathan|Density-Plated Leviathan]]: -2MP [[Heavy Armor]] ([[Soldier]], [[Captain]], [[Berserker]]) * [[Armors#Heavy Leviathan|Heavy Leviathan]]: -1MP * [[Armors#Slayer-Core|Slayer-Core [RELIC]]] : -2MP * [[Armors#Mammoth Leviathan|Mammoth Leviathan]]: -1MP * [[Armors#Warstar Leviathan|Warstar Leviathan]]: -1MP [[Neptune Armor]] ([[Neptune]]): * [[Armors#Sentry Plate|Sentry Plate]]: -2MP [[Hydra Armor]] ([[Hydra]]): * [[Armors#Vigilant Plating|Vigilant Plating]]: -2MP * [[Armors#Mag-Core Leviathan|Mag-Core Leviathan]]: -1MP ==== Gear lowering MP ==== [[Armor Coating]]s ([[Hydra]], [[Neptune]], [[Paladin]]): * [[War Gear#Goliath Plating|Goliath Plating]]: -1MP * [[War Gear#Goliath Retrofit|Goliath Retrofit]]: -1MP * [[War Gear#Titan Sheathe|Titan Sheathe]]: -2MP === Armor or Gear that alters Max Heat === The alternative to improving heat dissipation through loss of movement is to alter the maximum capacity through Armor and the defensive Gear option(s) available to a class. This will increase the thresholds for 100%, 200% & 256% heat, thereby reducing the odds of taking higher level heat damage or an enforced shutdown. Example: Hydra with [[War Gear#Bi-Plate Heat-Regulation|Bi-Plate Heat-Regulation]] (+30 Max Heat), [[War Gear#Kinetic Refine-X|Kinetic Refine-X]] (+30 Max Heat) and [[Armors#Shadowflame Armor|Shadowflame Armor]] (+16 Max Heat) will not suffer standard (d12) heat damage unless they accrue 177 heat, with 353 heat required to suffer enhanced (d16) heat damage, and must reach 450 heat to force a shutdown. ==== Armor altering Max Heat capacity ==== [[Assault Armor]] ([[Berserker]], [[Paladin]]): * [[Armors#Cavalry Assault|Cavalry Assault]] : +40 * [[Armors#Giltwing Assault|Giltwing Assault]] : +20 [[Hydra Armor]] ([[Hydra]]): * [[Armors#Shadowflame Armor|Shadowflame Armor]]: +16 * [[Armors#Heavy Void Armor|Heavy Void Armor]]: +30 [[Flame Tank Armor]] ([[Engineer]], [[Hydra]]): * [[Armors#Descendant Flame-Tank|Descendant Flame-Tank [RELIC]]]: +35 [[Neptune Armor]] ([[Neptune]]): * [[Armors#Obliterator Legion|Obliterator Legion [RELIC]]]: +16 ==== Gear altering max Heat capacity ==== [[Pilot Suit]]s ([[Scout]], [[Captain]]): * [[War Gear#Blitz Kit|Blitz Kit]]: -10 [[Targeting System]]s ([[Soldier]], [[Berserker]]): * [[War Gear#Fortified Backbone|Fortified Backbone]]: +15 [[Leviathan Reactor]]s ([[Hydra]], [[Engineer]]): * [[War Gear#Hydraul-Injector|Hydraul-Injector]]: +15 * [[War Gear#Vent Manifold|Vent Manifold]]: +15 * [[War Gear#Reinforced Reclaimers|Reinforced Reclaimers]]: +15 * [[War Gear#Boosted Reactor|Boosted Reactor]]: +10 * [[War Gear#Cyclone Reactor|Cyclone Reactor [RELIC]]]: +60 * [[War Gear#Kinetic Refine-X|Kinetic Refine-X]]: +30 * [[War Gear#Rerouted Reclamation|Rerouted Reclamation]]: -15 * [[War Gear#Heat Rewiring|Heat Rewiring]]: +30 [[Sensorkit-Mod]]s ([[Engineer]], [[Scout]]): * [[War Gear#Typhoon Scanner|Typhoon Scanner [RELIC]]]: +0 heat for using [[Scout#Sensorkit Scan|Sensorkit Scan]] talent. [[Armor Coating]]s ([[Hydra]], [[Neptune]], [[Paladin]]): * [[War Gear#Thermal Enclosure|Thermal Enclosure]]: +20 * [[War Gear#Bi-Plate Heat-Regulation|Bi-Plate Heat-Regulation]]: +30 * [[War Gear#Volcanic Shielding|Volcanic Shielding]]: +15 [[Expert-Proc]]s ([[Berserker]]): * [[War Gear#Roavin Detonator|Roavin Detonator [RELIC]]]: +30 From the above list it should be noted that between equipment and talents Hydra's have the most options for raising their heat limit to extreme levels (max +120 gear, +150 talent), with Engineer's (max +95 gear), Neptune's (max +46 gear) and Berserker's (max +45 gear) coming in 2nd, 3rd and 4th respectively. Arguably, the worst class for heat management is the Scout, having no items that reduce movement or increase heat capacity. [[Category:Game Mechanics]]
Summary:
Please note that all contributions to the Templar Battleforce Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab