Templar Battleforce Wiki
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=== One Big Dice ===
 
=== One Big Dice ===
 
When rolling damage and armor, "big dice" are rolled. If you do 30 - 60 damage, than a D31 (a thirty one sided dice) is rolled. This can give you a pretty wide range of damage (from 30 to 60) depending on the score on the die.
 
When rolling damage and armor, "big dice" are rolled. If you do 30 - 60 damage, than a D31 (a thirty one sided dice) is rolled. This can give you a pretty wide range of damage (from 30 to 60) depending on the score on the die.
 
This sentence makes no sense.
 
   
 
=== Percentage Roll ===
 
=== Percentage Roll ===

Revision as of 00:04, 26 April 2018

Templar Battleforce's combat system uses 3 types of dice rolls in combat, as covered below.

Opposing Pools

The first is to roll opposing pools of dice. This type of dice roll is used in attack and defense.

The attacker and defender both gather a pool of D10s (ten-sided dice) and roll them. Depending on the type of dice (strong or standard), the dice that roll successes are counted. The attacker and defender compare success counts, and whoever has more wins. A tie goes in favor of the attacker.

A Strong Die is a D10 that is rolled and counts a success on any result higher than a 6 (40% success rate). A Weak Die is a D10 that is rolled and counts a success on any result higher than a 8 (20% success rate). The dice are modeled after real-life D10s, so have 1-10 on them.

The amount of strong and standard dice you have in your pools is determined by your Talents, Weapons, Skills and Attributes.

One Big Dice

When rolling damage and armor, "big dice" are rolled. If you do 30 - 60 damage, than a D31 (a thirty one sided dice) is rolled. This can give you a pretty wide range of damage (from 30 to 60) depending on the score on the die.

Percentage Roll

Often, a percentage is rolled. In this case, a D100 (a one hundred sided dice) is rolled and compared to a percentage. For example, in the case of a 15% Critical chance, a D100 is rolled. If the roll is 15 or less, a Critical is scored.