Armor is a leviathan-class suit, which is a powered mechanized exoskeleton (or "mech") in excess of 2.5 meters in height and massing multiple metric tons. It serves both to carry heavy loads and weapons well in excess of those possible to a standard human (or "squishy") and is also much more resistant to damage. All Templars go into battle operating one of these massive suits.
Heavy Armor has higher than usual armor bonus with average deflection. The armor bonus is inversely related to the MP penalty. In fact, when there is no MP penalty it is rather similar to Infantry Armor.
Command Armor is designed for toe-to-toe slugfests with melee enemies. As a result, this armor tends to have higher armor bonus and deflection than the norm. Some evade, resistance, and counter-attack bonuses can also be found on some.
+24 Fire Resist, +24 Radiation Resist, +24 Plasma Resist
Paladin / Command Armor Relic
Void Legion [RELIC]
Captain / Command Armor Relic
The design of the Assault Armor focusses more on mobility and evasion than soaking hits. Assult Armors coming from the Berserker tree have slightly lower than average deflection and slightly higher armor bonus, while those from the Paladin tree are more deflection oriented.
Light Armor is only used by Scouts (who have no other option). It is noted for having high evasion and very low armor and deflection. The best of them have armor ratings on par with starting Infantry Armor. It follows that a survivable Scout is one that keeps out of attack range of the enemy.
Hydra armor is of course intended for the Hydra specialist. It is heavy armor with relatively high deflection and exceptional protection against environmental hazards such as fire or radiation, and also provides protection against Heat. Its armor rating is average.
+10 Max Heat, +24 Fire Resist, +12 Radiation Resist
Precision Fire 1
Close In Fire 2
-1 MP, +8 Fire Dmg, +12 Fire Resist
Hydra Specialist 3
Heavy Void Armor
+30 Max Heat, +8 Fire Dmg, +24 Fire Resist, +12 Radiation Resist
Flame Tank Armor
Flame Tank Armor is similar to standard Infantry Armor in its armor and deflection, but also offers a small amount on evade, fire damage and fire resist bonuses. Wearing such an armor allows the Engineer to use Hand-Flamers while disallowing the Heat Sink talent.