Armor is a leviathan-class suit, which is a powered mechanized exoskeleton (or "mech") in excess of 2.5 meters in height and massing multiple metric tons. It serves both to carry heavy loads and weapons well in excess of those possible to a standard human (or "squishy") and is also much more resistant to damage. All Templars go into battle operating one of these massive suits.
Infantry Armor is the baseline armor to which other armors are compared. It has reasonable defensive statistics but zero evasion.
|Leviathan Armor||3||38||72%||Battle Suit Adaptations|
|Plated Leviathan||5||32||86%||Soldier 3|
|Dragoon Leviathan [RELIC]||7||46||74%||+16% Auto-Block, +16 Radiation Resist||Infantry Armor Relic|
|Legion Leviathan||7||44||72%||+16 Radiation Resist||Soldier 6|
|Density-Plated Leviathan||9||50||80%||-2 MP||Close In Fighting 4|
Heavy Armor has higher than usual armor bonus with average deflection. The armor bonus is inversely related to the MP penalty. In fact, when there is no MP penalty it is rather similar to Infantry Armor.
|Heavy Leviathan||3||44||76%||-1 MP||Heavy Infantry 1|
|Slayer-Core [RELIC]||5||66||76%||-2 MP||Heavy Armor Relic|
|Warpath Leviathan||5||34||70%||+2 All Accuracy, +6 Dmg||Heavy Infantry 3|
|Mammoth Leviathan||7||58||70%||-1 MP, +2 All Accuracy||Leader-in-the-Ranks 3|
|Inferno Legion||7||50||64%||+24 Fire Resist, +24 Radiation Resist||Heavy Infantry 4|
|Warstar Leviathan||9||62||72%||-1 MP, +4 Melee Accuracy, +12 Fire Resist||Leader-in-the-Ranks 4|
Command Armor is designed for toe-to-toe slugfests with melee enemies. As a result, this armor tends to have higher armor bonus and deflection than the norm. Some evade, resistance, and counter-attack bonuses can also be found on some.
|Champion Command||3||38||78%||-||Battle Suit Adaptations|
|Legion Command||5||38||78%||-||+12 Fire Resist, +16 Radiation Resist||Captain 2|
|Commander's Leviathan||7||48||84%||-||Captain 5|
|Void Armor||9||44||80%||4||+24 Fire Resist, +24 Radiation Resist, +24 Plasma Resist||Pistoleer 4|
|Exemplar Command||9||76||30%||3||+8% Counter-Attack||Paladin / Command Armor Relic|
|Interlinked Command||9||52||90%||-||+8% Counter-Attack||Blademaster 4|
|Void Legion [RELIC]||11||58||98%||2||+10% Counter-Attack||Captain / Command Armor Relic|
The design of the Assault Armor focusses more on mobility and evasion than soaking hits. Assult Armors coming from the Berserker tree have slightly lower than average deflection and slightly higher armor bonus, while those from the Paladin tree are more deflection oriented.
|Charger Leviathan||2||42||54%||3||Berserker 1|
|Defender's Leviathan||2||32||78%||2||Paladin 1|
|Assault Leviathan||3||36||84%||2||Paladin 3|
|Cavalry Assault||5||40||54%||5||+1 MP, +40 Max Heat||Assault Grenadier 2|
|Fury Assault Armor||7||50||54%||5||+4 Dmg, +10% Auto-Block||Wrath 4|
|Blackwing Assault||7||50||60%||3||+2 Melee Accuracy, +10% Counter-Attack||Onslaught 2|
|Warded Armor||7||38||66%||4||+12% Auto-Block, +16 Radiation Resist||Shield Wall 2|
|Giltwing Assault||9||44||72%||10||+20 Max Heat, +16% Counter-Attack||Shock Hammer Armament|
|Ruination Assault [RELIC]||11||56||70%||7||+1 MP, +3 Melee Accuracy, +10% Pen, +6% Auto-Block||Assault Armor Relic|
Light Armor is only used by Scouts (who have no other option). It is noted for having high evasion and very low armor and deflection. The best of them have armor ratings on par with starting Infantry Armor. It follows that a survivable Scout is one that keeps out of attack range of the enemy.
- Usable by: Scout
|Leviathan Ranger||3||26||64%||2||Scout 2|
|Null Leviathan||5||32||80%||3||Sniper 3|
|Ranger Assault||7||28||40%||7||+16 Radiation Resist||Deep Operative 3|
|Panther Deep Op||7||24||58%||7||+16 Radiation Resist||Deep Operative 3|
|Null-Storm Armor [RELIC]||11||20||40%||7||+10% Auto-Block, +2 Stealth||Stealth Armor Relic|
Hydra armor is of course intended for the Hydra specialist. It is heavy armor with relatively high deflection and exceptional protection against environmental hazards such as fire or radiation, and also provides protection against Heat. Its armor rating is average.
- Usable by: Hydra
|Heat-Shielded Leviathan||2||30||80%||+16 Fire Resist, +8 Radiation Resist|
|Shadowflame Armor||3||34||80%||+10 Max Heat, +24 Fire Resist, +12 Radiation Resist||Precision Fire 1|
|Vigilant Plating||5||46||86%||-2 MP||Close In Fire 2|
|Mag-Core Leviathan||7||58||68%||-1 MP, +8 Fire Dmg, +12 Fire Resist||Hydra Specialist 3|
|Heavy Void Armor||9||42||72%||+30 Max Heat, +8 Fire Dmg, +24 Fire Resist, +12 Radiation Resist||Heatmaster 4|
Flame Tank Armor
Flame Tank Armor is similar to standard Infantry Armor in its armor and deflection, but also offers a small amount on evade, fire damage and fire resist bonuses. Wearing such an armor allows the Engineer to use Hand-Flamers while disallowing the Heat Sink talent.
|Flame Tank Armor||2||34||68%||2||+8 Fire Dmg, +10 Fire Resist||Pyro 1|
|Flamework Panzen||6||36||72%||2||+14 Fire Dmg, +20 Fire Resist||Pyro 2|
|Firestorm Tank||10||46||74%||2||+20 Fire Dmg, +30 Fire Resist||Pyro 5|
|Descendant Flame-Tank [RELIC]||12||50||68%||2||+35 Max Hit Points, +35 Max Heat, +20 Fire Dmg, +32 Fire Resist||Flame-Tank Armor Relic|
Neptune armor can be worn only by the Neptune specialist. It typically has high armor and high deflection, but no environmental resistance to speak of.
- Usable by: Neptune
|Cannonier's Armor||3||44||78%||Neptune Specialist 3|
|Cannonier's Armor||5||38||92%||Concentrator 4|
|Obliterator Legion [RELIC]||9||52||98%||+16 Max Heat||Heavy Armor Relic 2|
|Summit Plate||9||52||72%||+4% Auto-Block||Defensive 2|
|Sentry Plate||9||80||34%||-2 MP, +12 Fire Resist||Defensive 4|