Traitor's Bunker

Mission Parameters

 * Open deploy 6
 * Turn goal: 16
 * Starting squad: Captain, Nyra, Engineer (swap in class), Soldier, Soldier, Scout
 * Starting SP: 360
 * Max deployment: 9
 * Base XP on Easy: 120
 * Base RP on Easy: 140
 * Secondary objectives: 2
 * Max turrets: 4
 * Enemies: Xeno and Cultists

Objectives

 * The primary objective is to destroy the Faster-Than-Light Relay in the south.


 * Once you reach the relay, two locked doors open. There is a computer terminal behind each which take about two turns with MP buffs to get to.


 * Once both terminals have been accessed, the relay can be destroyed and the mission ends.


 * One secondary objective has two Reactor Jolts a couple of tiles north of the relay, while another with Medikits is just south-east of it.

Tips

 * The first batch of enemy turrets is deployed at the end of the first turn. When they pop into existence some templars should already be in their range, but don't worry, they will not immediate fire.


 * None of the TPs need to be defended, most enemy units leave them alone. And by the time they would capture it, the mission should be over.


 * An Engineer with the Cutter Indus-Fist can deliver a lot of damage to turrets and the relay.

Walkthrough
This mission has tight groups of cultists which are best dealt with AoE attacks of any strength, but also xenos (spawning outside the building and behind the locked doors) and turrets which require a bit more firepower. Fortunately, the turrets are somewhat clustered too, so a Captain with Frag Grenades can help a lot. A Hydra comes in especially handy here against the cultists and to shut down the spawn points. A Neptune with Suppressing Fire or Full Auto is also a possibility.

On the first turn, you may want to swap in a Hydra, a Neptune or a Berserker for the second Soldier. But two Soldiers are okay, too. Put Rallying Charge 8 on everyone and move south. Move someone close enough to take out the group of cultists at the first spawn point. Have the Engineer make for the second, neutral TP. If the Captain has Pressing Need 8, then it can be captured on the first turn. Cover the spawn point with Overwatch. If you'll want to deploy 9 templars, then buy Supply Booster 3.

On the second turn, quickly take out the 4 turrets. The slow troops should exhaust their MPs, then use their AoE attacks to weaken the turrets. The Captain may use a grenade or two, but everyone should keep moving south as fast as possible. If you took the TP on the first turn, you can already deploy another templar, although none is really needed.

On the third turn, repeat the recipe: move slow moving troops first, use up their attacks. Finish with grenades, single-target shots, the Engineer's Grapple or Landmines. The Captain may need a grenade or Arc Fire for the cultists south of the turrets. Make sure that the Engineer moves as far south as possible. Overwatch the spawn point to the west.

On the fourth turn, the Engineer shall reach the relay in the south, collect two Reactor Jolts on the way, and set up a Sentry Turret in range of the relay. Put RC and Warding Fire on the Scout and the Captain. Maybe PN on the Scout, move the Scout through the west door, the Captain through the east door. Use the Reactor Jolts on them and any MP buff skills. Everyone else shall move towards the relay.

Once through the doors, they should each reach a computer terminal in the south by turn 6. In the meantime, the Engineer collects the second secondary south-east of the relay and sets up another Sentry Turret. When both terminals are accessed, the relay can finally be destroyed. It has lots of HP though, it may take two turns even with the help of the Sentry Turrets and the Engineer with the Cutter Indus-Fist.

Finishing in 7 turns is the target. With two TPs generating about a 100 SP per turn, one more templar can be deployed if you captured the second TP on turn 1. If going for Score or Deployment you'll want to deploy a ninth templar which can also be done without compromising on the turn bonus especially if you buy a Supply Booster early.