Combat Stats

In combat, each Templar has two basic gauges next to the portrait of the active Templar in the lower left corner of the screen: the red line of representing the remaining HP and the green line of Heat. Unsurprisingly, if HP is reduced to 0, then the Templar dies and depending on the Difficulty may remain so. Heat is increased in varying amounts by all actions taken on the battlefield. It is decreased by a fixed amount every turn, by moving slowly, and by some talents. If the green heat line reaches the top, the Templar starts suffering overheating damage which gets worse with more heat and can culminate in the critical shutdown of the mech rendering the Templar a sitting duck while the mech cools. HP and Heat carry over from turn to turn. The other two combat stats, Move and Action Points, on the other hand, renew at the beginning of every turn.