Armors

Armor is a leviathan-class suit, which is a powered mechanized exoskeleton (or "mech") in excess of 2.5 meters in height and massing multiple metric tons. It serves both to carry heavy loads and weapons well in excess of those possible to a standard human (or "squishy") and is also much more resistant to damage. All Templars go into battle operating one of these massive suits.

Infantry Armor
Infantry Armor is the baseline armor to which other armors are compared. It has reasonable defensive statistics but zero evasion.


 * Usable by: Soldier, Engineer

Heavy Armor
Heavy Armor has higher than usual armor bonus with average deflection. The armor bonus is inversely related to the MP penalty. In fact, when there is no MP penalty it is rather similar to Infantry Armor.


 * Usable by: Captain, Berserker, Soldier

Command Armor
Command Armor is designed for toe-to-toe slugfests with melee enemies. As a result, this armor tends to have higher armor bonus and deflection than the norm. Some evade, resistance, and counter-attack bonuses can also be found on some.


 * Usable by: Captain, Paladin

Assault Armor
The design of the Assault Armor focusses more on mobility and evasion than soaking hits. Assult Armors coming from the Berserker tree have slightly lower than average deflection and slightly higher armor bonus, while those from the Paladin tree are more deflection oriented.


 * Usable by: Berserker, Paladin

Light Armor
Light Armor is only used by Scouts (who have no other option). It is noted for having high evasion and very low armor and deflection. The best of them have armor ratings on par with starting Infantry Armor. It follows that a survivable Scout is one that keeps out of attack range of the enemy.


 * Usable by: Scout

Hydra Armor
Hydra armor is of course intended for the Hydra specialist. It is heavy armor with relatively high deflection and exceptional protection against environmental hazards such as fire or radiation, and also provides protection against Heat. Its armor rating is average.


 * Usable by: Hydra

Flame Tank Armor
Flame Tank Armor is similar to standard Infantry Armor in its armor and deflection, but also offers a small amount on evade, fire damage and fire resist bonuses. Wearing such an armor allows the Engineer to use Hand-Flamers while disallowing the Heat Sink talent.


 * Usable by: Engineer, Hydra

Neptune Armor
Neptune armor can be worn only by the Neptune specialist. It typically has high armor and high deflection, but no environmental resistance to speak of.


 * Usable by: Neptune