Physical Damage

Physical damage is the standard type of damage in the game. The vast majority of attacks from both Templars and Enemies deal physical damage.

Mechanics
When an attack hits, the attacker rolls damage. Physical (or "standard") damage is rolled on one big die plus a fixed value, so in the example of 30-60 Damage, that is a D31 + 29 damage. Gear, skills, buffs or Talents that increase the standard physical damage dealt by a weapon, do so by raising the maximum range that may be rolled. Note that they do not increase the minimum damage range. Thus equipping Shattershell Rounds (+18 damage) to the above weapon, and using a higher level Talent (+42 damage) raises the roll to D91+29 damage.

Physical damage is resisted by Armor and then by Toughness. Unlike other damage types, physical damage comes with a penetration value, which reduces the deflection of armor. However, this does not make physical damage more powerful overall, as armor values tend to be high compared to Resistance and Res.