Combat

Templar Battleforce has an elaborate combat system. Templars and their Enemies share the same Combat Stats (except Heat that only applies to Templars). Templar stats vary per Class and build, while there are a few enemy races; each of which has its own specialized units such as Scitterings of the Xeno.

Whenever an attack is performed by a Templar or an Enemy, the Combat Rules kick in, which prescribe how a ranged attack may be Dodged, a melee attack Parried, when a Shield may Auto-Blocked and when the defender gets a chance to Counter-Attack.

If an attack connects, some damage is rolled depending on the attacking Weapon and also on active Buffs, War Gear. Even some Armors have damage bonuses. The attack may be upgraded to a Critical Hit which multiplies the damage caused. This damage, though, still has to pass the defender's Armor that may deflect and soak some of the damage. Finally, the defender's HP is reduced by the remaining damage.

Physical Damage, which may be caused by a Blade or a Rifle, is not the only kind. Fire, Plasma, Radiation and Bio-Poison damage round out the list of Damage Types, each with its own associated Res.