Ordnance

Ordnance are special consumables either found in battle or purchased at a Tact Point with SP. They can be used by any templar unless they specify otherwise and always cost 1 AP to use. (1 MP will be consumed if present as though you had performed a 1 AP attack, however.) Resupply Ordnance require you to be within a 6 tiles of the center of a tact point to use them, but this restriction is lifted if the Ordnance is found on a level with no Tact Points available.

Coolant X-Kit

 * Effect: +24 Fire Res, +20 Maximum Heat
 * Duration: 4 Turns
 * Cost: 125 SP
 * Unlocked from: Transition Engineer (50 RP)
 * Requires Tact Point Proximity: No

Radiation Shield Kit

 * Effect: +34 Radiation Res, +6 Armor
 * Duration: 3 Turns
 * Cost: 150 SP
 * Unlocked from: Engineer 4 (50 RP)
 * Requires Tact Point Proximity: No

Pyro Resupply

 * Effect: Resupplies Scorch Order, Turret Stance; Engineer Only
 * Duration: N/A
 * Cost: 250 SP
 * Unlocked from: Pyro 4 (100 RP)
 * Requires Tact Point Proximity: Yes

Turret Perimeter Resupply

 * Effect: Resupplies Sentry and Pyro Turrets; Engineer Only
 * Duration: N/A
 * Cost: 250 SP
 * Unlocked from: Defensive Perimeter 2 (60 RP)
 * Requires Tact Point Proximity: Yes

Engineer's Resupply

 * Effect: Resupplies Power Field and Fortify Position; Engineer Only
 * Duration: N/A
 * Cost: 200 SP
 * Unlocked from: Provision Support 2 (60 RP)
 * Requires Tact Point Proximity: Yes

Demolitions Resupply

 * Effect: Resupplies Landmines; Engineer Only
 * Duration: N/A
 * Cost: 150 SP
 * Unlocked from: Mobile Demolitions (200 RP)
 * Requires Tact Point Proximity: Yes

Deep Ops Resupply

 * Effect: Resupplies Overdrive, Field of Focus, and Null Field; Scout Only
 * Duration: N/A
 * Cost: 200 SP
 * Unlocked from: Scout 7 (60 RP)
 * Requires Tact Point Proximity: Yes

Reactor Jolt

 * Effect: +2 MP
 * Duration: 4 Turns
 * Cost: 100 SP
 * Unlocked from: Stealth Operative 3 (60 RP)
 * Requires Tact Point Proximity: No

Null Cloak

 * Effect: +4 Stealth; Scout only
 * Duration: 4 Turns
 * Cost: 100 SP
 * Unlocked from: Stealth Operative 3 (60 RP)
 * Requires Tact Point Proximity: No

Null Shield

 * Effect: +8 Stealth; Scout Only
 * Duration: 4 Turns
 * Cost: 200 SP
 * Unlocked from: Deep Operative 3
 * Requires Tact Point Proximity: No

Grenadier's Resupply

 * Effect: Resupplies Concuss-Grenades; Soldier Only
 * Duration: N/A - Cost: 225 SP
 * Unlocked from: Grenadier 2 (50 RP)
 * Requires Tact Point Proximity: Yes

Leader-in-the-Rank's Resupply

 * Effect: Resupplies Calling Shots, Defensive Stand, and Rallying Charge; Soldier Only
 * Duration: N/A
 * Cost: 200 SP
 * Unlocked from: Leader-in-the-Ranks 2 (60 RP)
 * Requires Tact Point Proximity: Yes

Ranking Grenadier's Resupply

 * Effect: Resupplies Frag Grenades; Captain Only
 * Duration: N/A
 * Cost: 250 SP
 * Unlocked from: Grenadier Captain 2 (60 RP)
 * Requires Tact Point Proximity: Yes

Prolonged Deployment

 * Effect: Increases Duration of all active Buffs on the current templar by 4 turns
 * Duration: N/A
 * Cost: 100 SP
 * Unlocked from: Captain 3 (50 RP)
 * Requires Tact Point Proximity: No

Leader's Resupply

 * Effect: Resupplies Commander's Confidence, Pressing Need, and Warrior's Wrath; Captain Only
 * Duration: N/A
 * Cost: 200 SP
 * Unlocked from: Captain 5 (60 RP)
 * Requires Tact Point Proximity: Yes

Irid Field Kit

 * Effect: Buffs with +24 Armor
 * Duration: 3 Turns
 * Cost: 180 SP
 * Unlocked from: Captain 7 (80 RP)
 * Requires Tact Point Proximity: No

Flame Coat Kit

 * Effect: +34 Fire Res and +6 Armor
 * Duration: 3 Turns
 * Cost: 120 SP
 * Unlocked from: Precision Fire 3 (60 RP)
 * Requires Tact Point Proximity: No

Promethium Resupply

 * Effect: Resupplies Napalm Charge, Napalm Lance, and Heat Waves; Hydra Only
 * Duration: N/A
 * Cost: 200 SP
 * Unlocked from: Precision Flames 4 (80 RP)
 * Requires Tact Point Proximity: Yes

Cannonier's Resupply

 * Note: French spelling is as-in game.
 * Effect: Resupplies Full-Vent, Stabilize Platform; Neptune Only
 * Duration: N/A
 * Cost: 200 SP
 * Unlocked from: Cannonier 2 (60 RP)
 * Requires Tact Point Proximity: Yes

Minor Meditech

 * Effect: Restores 40-60 HP
 * Duration: N/A
 * Cost: 350 SP
 * Unlocked from: Melee Specialists 1 (30 RP)
 * Requires Tact Point Proximity: No

Meditech

 * Effect: Restores 70-100 HP
 * Duration: N/A
 * Cost: 600 SP
 * Unlocked from: Healer 1 (50 RP)
 * Requires Tact Point Proximity: No

Medic's Resupply

 * Effect: Resupplies Battlefield Medic and Battlefield Enhancers; Paladin Only
 * Duration: N/A
 * Cost: 400 SP
 * Unlocked from: Healer 3 (60 RP)
 * Requires Tact Point Proximity: Yes

Major Meditech

 * Effect: Restores 100-150 HP
 * Duration: N/A
 * Cost: 800 SP
 * Unlocked from: Healer 4 (60 RP)
 * Requires Tact Point Proximity: No

Shock Resupply

 * Effect: Resupplies War Machine, Staggering Blows, Righteous Embrace; Paladin Only
 * Duration: N/A
 * Cost: 200 SP
 * Unlocked from: Shock Hammer 4 (125 RP)
 * Requires Tact Point Proximity: Yes

Deflection Core Field

 * Effect: +24% Deflection, +10 Armor
 * Duration: 3 Turns
 * Cost: 150 SP
 * Unlocked from: Berserker 4 (60 RP)
 * Requires Tact Point Proximity: No

Berserker's Resupply

 * Effect: Resupplies Battle-Lock, Warding Shield and Indomitable Defense; Berserker Only
 * Duration: N/A
 * Cost: 200 SP
 * Unlocked from: Berserker 5 (80 RP)
 * Requires Tact Point Proximity: Yes

Fury Resupply

 * Effect: Resupplies Hacking Blows, Kill Strike, and Wrathful Defense; Berserker Only
 * Duration: N/A
 * Cost: 200 SP
 * Unlocked from: Wrath 5 (100 RP)
 * Requires Tact Point Proximity: Yes

Assault Grenadier's Resupply

 * Effect: Resupplies Assault Grenades; Berserker Only
 * Duration: N/A
 * Cost: 250 SP
 * Unlocked from: Assault Grenadier 3 (70 RP)
 * Requires Tact Point Proximity: Yes