Infiltration Site

Mission Parameters

 * Open deploy 3
 * Turn goal: 16
 * Starting squad: Captain, Scout, Scout
 * Autodeployed at second objective: Soldier (no swap), Engineer (no swap)
 * Starting SP: 450
 * Max deployment: 6
 * Base XP on Easy: 80
 * Base RP on Easy: 80
 * Secondary objectives: 1 (crates visible on the map)
 * Max turrets: 4



Objectives

 * The first objective is to move a templar to the orange area just north of the starting position.


 * The second objective is for the squad to go to the orange area in the far north.


 * Then the two TPs must be captured. The level ends when the second TP is neutralized. That is, it cannot be controlled, so more than 6 templars cannot be deployed.

Tips

 * At the second objective, it is enough to go near the orange area with two templars (3 and 4 tiles away works, maybe more) before stepping in it with the third templar to save some MP.


 * Also at the second objective, you will get a Soldier and and Engineer. So don't start with a Soldier (which is tempting for Rallying Charge) if you don't want to a second soldier to be deployed.

Walkthrough
Give the Captain the Blitz Kit (+2MP), Pressing Need 4 and Warrior's Wrath 1 to have 11MP and prepare two Overdrive 3 Scouts who will also have 11MP with PN. Have a Soldier with Rallying Charge 8 and an Engineer with Capture 6 to make quick work of the TPs ready to be deployed.

In the first turn, move the Captain and the two Scouts north to the first orange objective. Then PN everyone and keep moving towards the second goal area where you will get a Soldier and an Engineer. Turn immediately back south, and march to the TP. With a Capture 6 Engineer hurried along this mission can be done in 5 turns including recruiting a sixth templar at the first TP. There is no point in hanging around longer once you have the secondary except maybe to improve the kill rate.