Tunnel Complex

Mission Parameters

 * Open deploy 4
 * Turn goal: 20
 * Starting squad: Captain, Engineer (swap in class), Soldier, Soldier
 * Starting SP: 540
 * Max deployment: 12 (?)
 * Base XP on Easy: 100
 * Base RP on Easy: 100
 * Secondary objectives: 3 (crates visible on the map)
 * Max turrets: 4



Objectives

 * Capturing the first, neutral TP reveals another objective which is to capture the TP in the middle room (north of the first TP).


 * Capturing that TP opens the door to the exit grid.

Deployment
Make sure that the Engineer has a high-level Sentry Turret talent. Capture the TP then set up two turrets and keep a Soldier around as well, because there are three directions to overwatch: north, east and the southest door.

Recruit another Engineer capture the west TP with the help of a Soldier. Set up turrets facing north as well. Prepare for the hordes. Recruit Scouts when you can. Defend the two TPs until 9 templars are deployed and you are swimming in SP.

Then assault the middle room. If you capure before losing the other TPs, you can deploy three more templars to make it 12. There will be lots of xeno, recovering all the secondaries will be painfully slow.

Score
Capture the first TP, then send an Engineer with a Soldier to capture the middle TP. Just walk north, east, north to arrive at the east doors of that room. With Rallying Charge 8 and Pressing Need 8, the Engineer (with the ususal Cyclone Reactor +1MP and Capture 6) will just be able to capture it on turn 3. Use turrets and landmines to defend.

In the meantime, send the Captain and the Scout to the east to gather two secondaries. You can delay finishing until turn 12 which gives enough SP to deploy two more templars.

Speed
Same as Score, but ignore the secondaries. All four templars go to the middle TP. Deploy another templar there and run to the exit. This can be done in 5 turns. You'll barely see any xenos.