Missions

The Campaign consists of many missions. In each, a number of Templars are deployed to a battlefield where they must accomplish some objective. The maps and objectives of all missions are designed by hand, there are no auto-generated ones.

A Mission starts with the Initial Deployment phase in which some Templars are first auto-deployed, then optionally you may Swap them out in favour of other veterans before they do anything.

After the Initial Deployment, the squad works towards the primary objective. During the course of the Mission, if Tact Points are available, additional Templars may be deployed. Finally, the deployed squad may accomplish the primary objective of the Mission, win and reap the Rewards.

Initial Deployment
Every mission has a list of Classes that determines the units deployed at the start. For example, if the list looks like this:

Captain, Soldier, Scout, Scout

then, first the Captain is deployed. Next, the Soldier with the most XP in the squad is deployed. If there are no live Soldiers in the squad, then a new one is recruited and, provided she stays survives the mission, she will become a regular member of the squad. Next, the best Scout is deployed. Finally, the next best Scout in the squad is deployed. Whenever a Templar belonging to a certain Class is to be deployed and there are no undeployed squad members of that Class left, a new Templar is recruited and deployed.

The initial deployment list varies from mission to mission, but the Captain is always deployed. If there are TPs on the map, then an Engineer will be deployed as no other class can Capture them. The rest of the list is usually rounded out by Soldiers and Scouts, but there are a couple of missions where Hydras are auto-deployed. Other specialists (Neptunes, Paladins and Berserkers) are never auto-deployed. In addition, Templars not from your squad, such as Luthor and Nyra, make an appearance in some missions.

Starting SP
At the start of the mission, you are given a mission specific amount of SP which you can immediately spend on Swaps, or any time at TPs on the map, if any.

Swaps
After the automatic initial deployment, it is possible to change the composition of the squad by swapping out Templars for undeployed units in the squad. The rules for swapping are as follows.


 * The Captain, Nyra and Luthor cannot be swapped out.
 * Engineers, if included in the initial deployment, can only be swapped with another Engineer.
 * Hydras, if included in the initial deployment, can only be swapped with another Hydra (Galantia Cross missions).
 * Everyone else can be freely swapped regardless of the Classes involved.

Every unit has a deployment cost (see Base SP Cost and SP Cost per Level in Classes). When two units are swapped, the cost of the one being removed from the battlefield is added to your current SP total, while the cost of the one being deployed is subtracted. Obviously, swaps resulting in negative SP are not allowed.

Open/Closed Deploy
A mission can be open or closed deploy. In open deployment missions, additional Templars and Ordnance can be deployed or purchased at a TP on the map. In closed deployment, there are no TPs on the map, and the original squad (after any Swaps) and Ordnance you may discover in stashes is all you have until the end of the mission. In closed deployment, there is no use for any leftover SP.

Additional Deployments
At the cost SP generated by TPs, you can deploy veterans from your squad or recruit new Templars on the battlefield.

Deploying Turrets
Every map has a limit for the maximum number of Sentry and Pyro turrets deployed at the same time. This limit is 4 in the vast majority of cases. Clicking on a deployed turret displays a message which includes the limit.

Rewards
Missions have a base XP and RP rewards which are multiplied by a factor based on Difficulty. The final Mission Rewards are these bonuses adjusted based on the Turn Goal and Kill Rate, the Secondary Objectives achieved.